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Microsoft eMbedded Visual Tools Project | 2001-03-05 | 24.3 KB | 999 lines |
- # Microsoft eMbedded Visual Tools Project File - Name="GameLibrary" - Package Owner=<4>
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- DEP_CPP_CWAVE=\
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Release"
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- DEP_CPP_CWAVE=\
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Debug"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE MIPS) Debug"
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- DEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Release"
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- DEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Debug"
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- DEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Release"
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- DEP_CPP_CWAVEO=\
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- NODEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Debug"
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- DEP_CPP_CWAVEO=\
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- NODEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Release"
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- DEP_CPP_CWAVEO=\
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- ".\StdAfx.h"\
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- NODEP_CPP_CWAVEO=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Debug"
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- DEP_CPP_CWAVEO=\
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- NODEP_CPP_CWAVEO=\
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-
- !ENDIF
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- # End Source File
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- SOURCE=.\GameLibrary.cpp
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- !IF "$(CFG)" == "GameLibrary - Win32 (WCE MIPS) Release"
-
- DEP_CPP_GAMEL=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE MIPS) Debug"
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- DEP_CPP_GAMEL=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Release"
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- DEP_CPP_GAMEL=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Debug"
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- DEP_CPP_GAMEL=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Release"
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- DEP_CPP_GAMEL=\
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- NODEP_CPP_GAMEL=\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Debug"
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- DEP_CPP_GAMEL=\
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- NODEP_CPP_GAMEL=\
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Release"
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- DEP_CPP_GAMEL=\
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- NODEP_CPP_GAMEL=\
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- ".\x.h"\
- ".\ygshell.h"\
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-
- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Debug"
-
- DEP_CPP_GAMEL=\
- ".\GameLibrary.h"\
- ".\StdAfx.h"\
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- NODEP_CPP_GAMEL=\
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- ".\x.h"\
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-
- !ENDIF
-
- # End Source File
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- SOURCE=.\StdAfx.cpp
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- !IF "$(CFG)" == "GameLibrary - Win32 (WCE MIPS) Release"
-
- DEP_CPP_STDAF=\
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- {$(INCLUDE)}"af_irda.h"\
- {$(INCLUDE)}"aygshell.h"\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE MIPS) Debug"
-
- DEP_CPP_STDAF=\
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- {$(INCLUDE)}"af_irda.h"\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Release"
-
- DEP_CPP_STDAF=\
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- {$(INCLUDE)}"gx.h"\
- {$(INCLUDE)}"sipapi.h"\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE SH3) Debug"
-
- DEP_CPP_STDAF=\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Release"
-
- DEP_CPP_STDAF=\
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- NODEP_CPP_STDAF=\
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- ".\ygshell.h"\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE ARM) Debug"
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- DEP_CPP_STDAF=\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Release"
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- DEP_CPP_STDAF=\
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- # ADD CPP /Yc"stdafx.h"
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- !ELSEIF "$(CFG)" == "GameLibrary - Win32 (WCE x86em) Debug"
-
- DEP_CPP_STDAF=\
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- # ADD CPP /Yc"stdafx.h"
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- !ENDIF
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- # End Source File
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- # End Source File
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- # Begin Source File
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- SOURCE=.\CSprite.h
- # End Source File
- # Begin Source File
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- SOURCE=.\CWaveDevice.h
- # End Source File
- # Begin Source File
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- SOURCE=.\CWaveOut.h
- # End Source File
- # Begin Source File
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- SOURCE=.\GameLibrary.h
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- SOURCE=.\StdAfx.h
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